![]() ![]() Keep the folder open, with all the files showing. (Here's my folder - of my horrible job of re-texturing some of the "de_dust" textures): Add all the images you'd like in the texture pack, in this folder. Create a new folder anywhere on your PC and name it whatever, (I'm choosing "mydustjpgs"). ![]() Note: If you are in need of a batch image-converter, might I recommend IrfanView? I think the limit is 24-bit, but that is already a decent quality. I would suggest sticking with BMP, as it is universally accessible, and high quality. Wally doesn't support a whole lot of image types for importing, but I know it supports BMP, JPG, and TARGA files. To do this, you simply just have to import the image into Wally. Adding images to the WAD packageSo let's say now, you've edited one of your images in Photoshop and you want to see what it's like in your map. To export multiple images, you can hold Ctrl and click on multiple textures, initiating a batch-export.Īnd there you have it! You can now edit your textures.ġ.3. You can now save the images as any of the chosen files types for editing. To do this, simply select one of the textures and click Package, then Export Selected. Now you want to export them as individual image files so that you can edit them elsewhere. A new interface will now open with all the available textures in the texture pack, looking like this (I'm using cs_dust.wad):Īs you can see, the textures used in "de_dust" and "de_dust2" are now shown in Wally. Scroll down and you'll see a big-ass bunch of WAD files. Find your Counter-Strike directory, then go to the folder that's named "cstrike". Half-Life launcher uses WAD files (as you probably already know), so select this as your choice of file. This will open up a file browser and you can choose to load many types of image files, from BMPs to Quake 1 MIP files. Loading and editing existing WADsWe'll start by loading an existing WAD file, and exporting some of its images, so they may be edited with an external image-editor (e.g. It may look a little intimidating, but you only need to click one or two buttons and you're golden! (Unless you wish to edit the images in Wally, but I wouldn't recommend this).ġ.2. You should see an interface that looks something like this: wad filesA great program, and the one I will be using in this tutorial, which you can use to open WAD texture-packs is Wally. It can be downloaded for free, here. Creating and Editing your own WAD files 1.1. However, along comes the question: "What if there's a specific texture I need that doesn't exist in the selection of default WADs?"ġ. As you know, the Counter-Strike 1.6 package comes with many WAD texture files that can be added into Hammer and then applied onto your brushwork. ![]()
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February 2023
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